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1. Sticky:This Week in EVE #155 - Week 23/2017 - in EVE Information Portal [original thread]
Ellowah These dev responses make it even more funny and sad "Full transparancy with balancing changes" "Feedback and suggestions really appreciated" -- Owyea guys 20-30% nerf because we feel like it in 4 days Might want to rethink a few thi...
- by Lightning Q - at 2017.06.09 19:02:53
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2. Sticky:This Week in EVE #155 - Week 23/2017 - in EVE Information Portal [original thread]
Ellowah The first cheesy reply just begs for a reply * Fighters will receive a balance pass Kinda funny since that dev blog is released today and is almost at 1k complaints Especially since the reason why "this rebalance is happening" won't so...
- by Lightning Q - at 2017.06.09 18:36:12
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3. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Ellowah Since I've been ratting in a carrier for a few weeks now, I can see that you indeed can make a ton of isk this way. And this is indeed a broken mechanic in a certain way. The security and endless ammount of sites is something I found odd...
- by Lightning Q - at 2017.06.09 16:53:53
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4. Sticky:[Ascension] Capital Ship and Upwell Structure Blueprint Adjustme... - in Upcoming Feature and Change Feedback Center [original thread]
Ellowah Since I build the normal caps I can agree on longer manufactering times for the carriers/dreads. The market got saturated (for some caps) after the latest expantions. However longer ME & TE research I do NOT agree on, it already ta...
- by Lightning Q - at 2016.11.14 10:38:41
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5. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Ellowah Cheers for the lower fuel costs :) Rigs are still a mess tough I did read a good point some1 made here about losing the "shared" workspace / manu array with the future end of POS's. This is something I also use heavily, since it simplifi...
- by Lightning Q - at 2016.11.12 16:35:39
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6. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Ellowah While I was initially thrilled about the Complex's once I went over the numbers and rigs .... that quickly subsided. Fuel costs are way to high to afford on a stable long term. Not even counting the "double" ammount of fuel that will be...
- by Lightning Q - at 2016.10.14 15:25:25
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7. Sticky:Update on Shadow of the Serpent Event - in Upcoming Feature and Change Feedback Center [original thread]
Ellowah Wouldn't it be possible to also add a "Extend Mission Duration" button. Like first time agent annoyed but ok second time less reward points or something. Since only 24 houres for certain missions is not realistic when you want to do the l...
- by Lightning Q - at 2016.07.13 22:29:14
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8. Active Mining & IDA Probe's - in Player Features and Ideas Discussion [original thread]
The idea is not removing the mining system as it is atm All of the current functionality is still there. But if you do have some time you're basicly doing nothing you can analyse an asteroid in depth to get more additional ore out of it. Or differ...
- by Lightning Q - at 2016.05.28 21:27:53
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9. Active Mining & IDA Probe's - in Player Features and Ideas Discussion [original thread]
What also could be cool is making the belts and asteroids moving instead of a static object in space. Or rotating arround a a massive object. This might make a nice challenge asswell to keep up or make it harder to manually mine the rock :)
- by Lightning Q - at 2016.05.28 12:25:36
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10. Active Mining & IDA Probe's - in Player Features and Ideas Discussion [original thread]
Since it's just an idea you can move in a lot of directions. Atm it was just the normal ore types that you can get extra. So mine a Veldspar rock and probe it to get a chance for Concentrated or Dense Veldspar. The ammount you can get depends on ...
- by Lightning Q - at 2016.05.23 19:04:16
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11. Active Mining & IDA Probe's - in Player Features and Ideas Discussion [original thread]
Ellowah I've been wondering about a way to make mining more "Active" Since there are a lot of mini games slowly making there way into eve I tought why not try this: Create a new drone called: In Depth Analyses Probe or IDA Probe It takes up 25m-...
- by Lightning Q - at 2016.05.22 11:06:29
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12. Orca II: Ring Mining Support - in Player Features and Ideas Discussion [original thread]
I wasn't saying the orca doesn't have many advantaged and uses :p I also use it for a vari+˝ty of different things, (maybe soon smuggling? :p) But when it commes to the bigger industrial scale I'm finding it lacking some aspects. This is ofc nee...
- by Lightning Q - at 2012.03.28 10:04:00
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13. Orca II: Ring Mining Support - in Player Features and Ideas Discussion [original thread]
Ellowah Tbh T3 is also not such an insane ID so you can reconfigure it for multiple specific purposes. * Speed & survivability for WH's for example * Deploy to give less chance for gas to explode (I know lame but there are some more useless T...
- by Lightning Q - at 2012.03.28 06:57:00
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14. Orca II: Ring Mining Support - in Player Features and Ideas Discussion [original thread]
Ellowah I was just thinking about Ring Mining while looking at the orca I was in in eve. Then I tought that it would be nice to have a T2 Orca wich was designed to assist in the Ring Mining. So it could like deploy and maybe scan/proces/compres ...
- by Lightning Q - at 2012.03.27 09:59:00
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